> [!infobox]
> # `=this.title`
> |||
> |---|---|
> |Race|
> |Gender|
> |Age|
> |Body type|
> |Height|
> |Weight|
> |Hair|
> |Eyes|
> |Skin|
> |Alignment|
> |Faction| `=this.faction`
> |Home|`=this.location`
>
%%[[Character Index]]%%
# `=this.file.name`
### At a Glance
### Personality
### Occupation
High Schooler
### Goal(s)
### Want(s)
### Need(s)
### Relationship(s)
## Background:
## Character Sheet (D&D5e)
> [!columns|no-icon no-title ]
> | | |
> | ----- | :-------------: |
> | Monk | Way of Kensei |
> | Human | Guild Artisan |
>
>| | Current | Max |
> | --- | :---: | :---: |
> | HP | 24 | 24 |
> | Ki | 3 | 3 |
>
> [!columns|no-icon no-title]
>
> | | |
> | --- | :---: |
> | STR | 13 |
> | DEX | 15 |
> | CON | 14 |
> | INT | 9 |
> | WIS | 16 |
> | CHA | 11 |
>
>
> |||
> |-|:-:|
> |AC|15|
> |STR Save|+3|
> |DEX Save|+4|
> |Speed|40ft |
>
> | | |
> | -------------------- | ------------------------------- |
> | Senses | --- |
> | Languages | Common |
> | Damage Resistances | --- |
> | Weapon Proficiencies | Simple Weapons, Short Swords, Long Bow, Whip |
> | Armor Proficiencies | None |
> | Tool Proficiencies | Painter's Supplies, |
>
> | | | | |
> | ------------------------ | --------------- | --- | ------------------------ |
> | <input type="checkbox" checked> | Acrobatics | Dex | <input type="checkbox" > |
> | <input type="checkbox" > | Animal Handling | Wis | <input type="checkbox" > |
> | <input type="checkbox" > | Arcana | Int | <input type="checkbox" > |
> | <input type="checkbox" checked> | Athletics | Str | <input type="checkbox" > |
> | <input type="checkbox" > | Deception | Cha | <input type="checkbox" > |
> | <input type="checkbox" > | History | Int | <input type="checkbox" > |
> | <input type="checkbox" checked> | Insight | Wis | <input type="checkbox" > |
> | <input type="checkbox" > | Intimidation | Cha | <input type="checkbox" > |
> | <input type="checkbox" > | Investigation | Int | <input type="checkbox" > |
> | <input type="checkbox" > | Medicine | Wis | <input type="checkbox" > |
> | <input type="checkbox" > | Nature | Int | <input type="checkbox" > |
> | <input type="checkbox" > | Perception | Wis | <input type="checkbox" > |
> | <input type="checkbox" > | Performance | Cha | <input type="checkbox" > |
> | <input type="checkbox" checked> | Persuasion | Cha | <input type="checkbox" > |
> | <input type="checkbox" > | Religion | Int | <input type="checkbox" > |
> | <input type="checkbox" > | Sleight of Hand | Dex | <input type="checkbox" > |
> | <input type="checkbox" > | Stealth | Dex | <input type="checkbox" > |
> | <input type="checkbox" > | Survival | Wis | <input type="checkbox" > |
>
### Features
> [!NOTE|no-icon] Unarmored Defense
> Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.
> [!NOTE|no-icon] Martial Arts
> At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don't have the two-handed or heavy property.
>
> You gain the following benefits while you are unarmed or wielding only monk weapons and you aren't wearing armor or wielding a shield:
>
> - You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
> - You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
> - When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.
> Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon on the Weapons page.
> [!NOTE|no-icon] Ki
> Starting at 2nd level, your training allows you to harness the mystic energy of ki. Your access to this energy is represented by a number of ki points. Your monk level determines the number of points you have, as shown in the Ki Points column of the Monk table.
>
> You can spend these points to fuel various ki features. You start knowing three such features: Flurry of Blows, Patient Defense, and Step of the Wind. You learn more ki features as you gain levels in this class.
>
> When you spend a ki point, it is unavailable until you finish a short or long rest, at the end of which you draw all of your expended ki back into yourself. You must spend at least 30 minutes of the rest meditating to regain your ki points.
>
> Some of your ki features require your target to make a saving throw to resist the feature's effects. The saving throw DC is calculated as follows:
>
>> [!recite|no-icon] Ki save DC = 8 + your proficiency bonus + your Wisdom modifier
>
> - Flurry of Blows. Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.
> - Patient Defense. You can spend 1 ki point to take the Dodge action as a bonus action on your turn.
> - Step of the Wind. You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn, and your jump distance is doubled for the turn.
> [!NOTE|no-icon] Unarmored Movement
> Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.
>
> At 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.
> [!NOTE|no-icon] Path of the Kensei
> When you choose this tradition at 3rd level, your special martial arts training leads you to master the use of certain weapons. This path also includes instruction in the deft strokes of calligraphy or painting. You gain the following benefits:
>
> - Kensei Weapons. Choose two types of weapons to be your kensei weapons: one melee weapon and one ranged weapon. Each of these weapons can be any simple or martial weapon that lacks the heavy and special properties. The longbow is also a valid choice. You gain proficiency with these weapons if you don't already have it. Weapons of the chosen types are monk weapons for you. Many of this tradition's features work only with your kensei weapons. When you reach 6th, 11th, and 17th level in this class, you can choose another type of weapon – either melee or ranged – to be a kensei weapon for you, following the criteria above.
> - Agile Parry. If you make an unarmed strike as part of the Attack action on your turn and are holding a kensei weapon, you can use it to defend yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren’t incapacitated.
> - Kensei's Shot. You can use a bonus action on your turn to make your ranged attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged attack using a kensei weapon takes an extra 1d4 damage of the weapon’s type. You retain this benefit until the end of the current turn.
> - Way of the Brush. You gain proficiency with your choice of calligrapher's supplies or painter's supplies.