# Quest Table > [!summary] > This is a simple way of generating a seed for creating quests and this is one way of generating your own library of resource on types of quest you can generate. ^tldr > [!error] Quest Version 2 > Here is the quest description and three optional, you could either swap in or add to enrich your quest. > > - `dice:[[Quest-Table#^table1]]\|nodice` `dice:[[Quest-Table#^table2]]` > > Optional > - `dice:[[Quest-Table#^table1]]` `dice:[[Quest-Table#^table2]]` > - `dice:[[Quest-Table#^table1]]` `dice:[[Quest-Table#^table2]]` > - `dice:[[Quest-Table#^table1]]` `dice:[[Quest-Table#^table2]]` > ^dice2 ## Creating a Complex Quest You can create a complex quest structure by creating milestones for the quest, ![[QotW-2023W18]] ======= ![[QotW-2023W19]] # Tables ###### Table 1 - Objective | Objective | | ----------- | | Aid | | Attack | | Build | | Burgle | | Capture | | Deceive | | Deliver | | Destroy | | Find | | Hide | | Investigate | | Persuade | | Protect | | Retrieve | | Spy | | Undermine | ^table1 ###### Table 2 - Subject | Subject | | --------------------------------------------------------------------------------------------------- | | `dice:[[Quest-Table#^locationdescriptor]]\|nodice` `dice:[[Quest-Table#^location]]\|nodice` | | `dice:[[Quest-Table#^creature-description]]\|nodice` `dice: [[Quest-Table#^creature-type]]\|nodice` | | `dice:[[Quest-Table#^event]]\|nodice` | | `dice:[[Quest-Table#^item-descriptor]]\|nodice` `dice:[[Quest-Table#^item-type]]\|nodice` | | `dice:[[Quest-Table#^organization]]\|nodice` `dice:[[Quest-Table#^orgtype]]\|nodice` | | `dice:[[Quest-Table#^settlementdescriptor]]\|nodice` `dice:[[Quest-Table#^settlement]]\|nodice` | ^table2 ###### Table 2-1 Building | Description | | ----------- | | Fortified | | Ruined | | Abandoned | | Ancient | | Haunted | | Corrupted | | Blessed | | Dangerous | | Isolated | | Unstable | ^building ###### Table 2-2-1 Creature | Description | | ----------- | | Corrupted | | Holy | | Dangerous | | Sick | | Wounded | | Hostile | | Friendly | | Wayward | | Wary | | Young | | Old | ^creature-description ###### Table 2-2-2 Creature Type | Description | | ---------------------- | | Humanoid | | Beast | | Monstrosity | | Undead (Zombie, Ghost) | | Construct (Robot) | | Aberrant (Horror) | | Fey | | Fiend (Devil, Demon) | | Ooze (Slime) | | Celestial (Angel) | | Dragon | ^creature-type ###### Table 2-3 Event | Description | | ------------------- | | Ritual | | Celebration / Feast | | Funeral | | Wedding | | Meeting | | Parade | | Trial | | Execution | | Ball / Banquet | | Coronation | | Musical / Play | | Concert | | Skirmish | | Invasion | | Blizzard | | Flood | | Fire | | Thunderstorm | ^event ###### Table 2-4-1 Item Descriptor | Description | | ------------------- | | Corrupted | | Blessed | | Relic | | Magical (High Tech) | | Memento | | Unstable | | Sentient | ^item-descriptor ###### Table 2-4-2 Item Type | Description | | ------------ | | Weapon | | Armor | | Tool | | Ring | | Amulet | | Medal | | Gem | | Book | | Potion | | Food / Drink | ^item-type ###### Table 2-5 Location Descriptor | Description | | ----------- | | Isolated | | Abandoned | | Magical | | Spiritual | | Corrupted | | Blessed | | Fortified | | Dense | | Flat | | Crowded | | Unstable | | Burning | | Frigid | ^locationdescriptor ###### Table 2-5 Location | Description | | ------------ | | Theatre | | Barrack | | Cemetery | | Palace | | Fortress | | House | | Inn / Tavern | | Marketplace | | Mansion | | Forest | | Lake | | Hill | | Mountain | | Mine | | Cavern | | Valley | | Plain | | Desert | | Tundra | | Bog | | River | | Waterfall | | Beach | | Lagoon | | Oasis | ^location ###### Table 2-6 Organization | Description | | ----------- | | Friendly | | Hostile | | Secretive | | Public | | Notorious | | Famous | ^organization ###### Table 2-6-1 Organization Type | Description | | ------------------ | | `dice:[[Quest-Table#^guildtype]]\|nodice` Guild | | Kingdom | | Company | | Cult | | Mercenaries | | Circus | | Raiders | | Order | | Arcane Institution | | | ^orgtype ###### Table 2-6-2 Organization type, Guild | Description | | -------------- | | Thieves | | Artisan | | Assassin's | | Bounty Hunting | | Trading | | Crafting | ^guildtype ###### Table 2-7 Settlement | Description | | ----------- | | Hamlet | | Village | | Town | | City | | Capital | | Fort | | Port | ^settlement ###### Table 2-7-1 Settlement descriptor | Description | | ----------- | | Gloomy | | Bustling | | Dangerous | | Vibrant | | Hostile | | Friendly | | Militant | | Religious | | New | | Old | | Abandoned | | Sleepy | ^settlementdescriptor You can pick and choose or if not sure which one, roll d12 and d6 to find out what the contract is ## Subject - Expanded ### Creature I have described more on detail on what kind of creature you can create in [[Tips-on-Creating-Creatures-for-Encounters]]. `dice:[[Quest-Table^se]]`