# Quest Table
> [!summary]
> This is a simple way of generating a seed for creating quests and this is one way of generating your own library of resource on types of quest you can generate.
^tldr
> [!error] Quest Version 2
> Here is the quest description and three optional, you could either swap in or add to enrich your quest.
>
> - `dice:[[Quest-Table#^table1]]\|nodice` `dice:[[Quest-Table#^table2]]`
>
> Optional
> - `dice:[[Quest-Table#^table1]]` `dice:[[Quest-Table#^table2]]`
> - `dice:[[Quest-Table#^table1]]` `dice:[[Quest-Table#^table2]]`
> - `dice:[[Quest-Table#^table1]]` `dice:[[Quest-Table#^table2]]`
>
^dice2
## Creating a Complex Quest
You can create a complex quest structure by creating milestones for the quest,
![[QotW-2023W18]]
=======
![[QotW-2023W19]]
# Tables
###### Table 1 - Objective
| Objective |
| ----------- |
| Aid |
| Attack |
| Build |
| Burgle |
| Capture |
| Deceive |
| Deliver |
| Destroy |
| Find |
| Hide |
| Investigate |
| Persuade |
| Protect |
| Retrieve |
| Spy |
| Undermine |
^table1
###### Table 2 - Subject
| Subject |
| --------------------------------------------------------------------------------------------------- |
| `dice:[[Quest-Table#^locationdescriptor]]\|nodice` `dice:[[Quest-Table#^location]]\|nodice` |
| `dice:[[Quest-Table#^creature-description]]\|nodice` `dice: [[Quest-Table#^creature-type]]\|nodice` |
| `dice:[[Quest-Table#^event]]\|nodice` |
| `dice:[[Quest-Table#^item-descriptor]]\|nodice` `dice:[[Quest-Table#^item-type]]\|nodice` |
| `dice:[[Quest-Table#^organization]]\|nodice` `dice:[[Quest-Table#^orgtype]]\|nodice` |
| `dice:[[Quest-Table#^settlementdescriptor]]\|nodice` `dice:[[Quest-Table#^settlement]]\|nodice` |
^table2
###### Table 2-1 Building
| Description |
| ----------- |
| Fortified |
| Ruined |
| Abandoned |
| Ancient |
| Haunted |
| Corrupted |
| Blessed |
| Dangerous |
| Isolated |
| Unstable |
^building
###### Table 2-2-1 Creature
| Description |
| ----------- |
| Corrupted |
| Holy |
| Dangerous |
| Sick |
| Wounded |
| Hostile |
| Friendly |
| Wayward |
| Wary |
| Young |
| Old |
^creature-description
###### Table 2-2-2 Creature Type
| Description |
| ---------------------- |
| Humanoid |
| Beast |
| Monstrosity |
| Undead (Zombie, Ghost) |
| Construct (Robot) |
| Aberrant (Horror) |
| Fey |
| Fiend (Devil, Demon) |
| Ooze (Slime) |
| Celestial (Angel) |
| Dragon |
^creature-type
###### Table 2-3 Event
| Description |
| ------------------- |
| Ritual |
| Celebration / Feast |
| Funeral |
| Wedding |
| Meeting |
| Parade |
| Trial |
| Execution |
| Ball / Banquet |
| Coronation |
| Musical / Play |
| Concert |
| Skirmish |
| Invasion |
| Blizzard |
| Flood |
| Fire |
| Thunderstorm |
^event
###### Table 2-4-1 Item Descriptor
| Description |
| ------------------- |
| Corrupted |
| Blessed |
| Relic |
| Magical (High Tech) |
| Memento |
| Unstable |
| Sentient |
^item-descriptor
###### Table 2-4-2 Item Type
| Description |
| ------------ |
| Weapon |
| Armor |
| Tool |
| Ring |
| Amulet |
| Medal |
| Gem |
| Book |
| Potion |
| Food / Drink |
^item-type
###### Table 2-5 Location Descriptor
| Description |
| ----------- |
| Isolated |
| Abandoned |
| Magical |
| Spiritual |
| Corrupted |
| Blessed |
| Fortified |
| Dense |
| Flat |
| Crowded |
| Unstable |
| Burning |
| Frigid |
^locationdescriptor
###### Table 2-5 Location
| Description |
| ------------ |
| Theatre |
| Barrack |
| Cemetery |
| Palace |
| Fortress |
| House |
| Inn / Tavern |
| Marketplace |
| Mansion |
| Forest |
| Lake |
| Hill |
| Mountain |
| Mine |
| Cavern |
| Valley |
| Plain |
| Desert |
| Tundra |
| Bog |
| River |
| Waterfall |
| Beach |
| Lagoon |
| Oasis |
^location
###### Table 2-6 Organization
| Description |
| ----------- |
| Friendly |
| Hostile |
| Secretive |
| Public |
| Notorious |
| Famous |
^organization
###### Table 2-6-1 Organization Type
| Description |
| ------------------ |
| `dice:[[Quest-Table#^guildtype]]\|nodice` Guild |
| Kingdom |
| Company |
| Cult |
| Mercenaries |
| Circus |
| Raiders |
| Order |
| Arcane Institution |
| |
^orgtype
###### Table 2-6-2 Organization type, Guild
| Description |
| -------------- |
| Thieves |
| Artisan |
| Assassin's |
| Bounty Hunting |
| Trading |
| Crafting |
^guildtype
###### Table 2-7 Settlement
| Description |
| ----------- |
| Hamlet |
| Village |
| Town |
| City |
| Capital |
| Fort |
| Port |
^settlement
###### Table 2-7-1 Settlement descriptor
| Description |
| ----------- |
| Gloomy |
| Bustling |
| Dangerous |
| Vibrant |
| Hostile |
| Friendly |
| Militant |
| Religious |
| New |
| Old |
| Abandoned |
| Sleepy |
^settlementdescriptor
You can pick and choose or if not sure which one, roll d12 and d6 to find out what the contract is
## Subject - Expanded
### Creature
I have described more on detail on what kind of creature you can create in [[Tips-on-Creating-Creatures-for-Encounters]].
`dice:[[Quest-Table^se]]`