# [[WyrmJam24]] This is a jam based on MCDM TTRPG Discord Channel's community to come up with an [[Minimum Viable Product|MVP]] by the end of 2024. ## Premise You are a kobold serving the dragon lord of the lair you live in. The dragon lord of the lair has gone off to a ball to find their mate and has left the lair in your charge during their absence. You've been told be your elders some evil Had-Been-Tourists would show up on these times to steal your lord's hard earned treasures. The dragon lord has given you some allowance from their hoard for you to lay labyrinth and traps to ward off the invaders. ## Stuff you need to play the game 1. Kobolds up to 5. 2. polyhedron dice 1. 1d% or two ten-sided dice with a different colour. 2. five six-sided die. 3. pen and paper to write and draw the dungeon. ## Getting Started 1. Select Lord's scale color 2. Name your lord's and lair's name 3. Pick your kobold's archetype; Arcane, Crafty and Mystical 4. your starting gold is 500 gp for the entire group. ### Archetypes #### Smart Knowledge is the best treasure there is and you have been gifted with higher intellect to a point where you had the privilege of learning the arcane from your dragon lord. ##### Necromancer ##### Illusionist ##### Evoker #### Cunning You relies on your own wit and the tools in your hand to solve the issues. You are a master trap smith as well as negotiating with outsiders for contract work for the lair. ##### Underboss ##### Trap Master ##### Architect #### Mystical You draw the power of the nature and the dragon god to lead and protect the lair both physically and mentally ##### Vermin lord You can speak with all sort of giant arachnids, insects and millipedes ##### Speaker You are one of the privileged kobolds in the lair to sometimes use the voice of the dragons to ##### #### ## Lair Creation the idea is to create a 5 room dungeon based on your archetypes ## Had-Been-Tourists 1. Roll for Had-Been-Tourists Strength.%% `dice:[[WyrmJam24#^had-been-tourists]]`%% | dice: 1d10+2d6 | Had-Been-Tourists Strength | | -------------- | --------------------------- | | 3-9 | [[#Under-Prepared ]](22.8%) | | 10-15 | Typical (54.5%) | | 16-22 | Well-Prepared (22.8%) | ^had-been-tourists ##### Under-Prepared These fools have waltzed into the lair thinking it's a typical kobold lair, ##### Typical ##### Well-Prepared These are the ones who have spent their time to check their equipment to ready for most of the things and are formidable Had-Been-Tourists! However their equipment has more valuable for you to salvage should they die or flee the lair. Had-Been-Tourists Classes Each Kobold rolls a d6 to create a party of invaders `dice:[[WyrmJam24#^had-been-tourists-class]]` | dice: 1d6 | Result | | --------- | --------------- | | 1 | [[#Acolyte]] | | 2 | [[#Caster]] | | 3-4 | [[#Specialist]] | | 5-6 | [[#Warrior]] | ^had-been-tourists-class ##### Acolyte ##### Caster ##### Specialist ##### Warrior # DevThoughts - [D] 2024-07-21 - [d] the gameplay loop is to build the lair, send adventurers in and scavenge their gear for gold. - [d] repeat the above process to make lair bigger and better? - [?] should there be dragon lord's return date to define the gameplay duration? - [D] 2024-07-30 - [ ] each turn is considered a week and the adventurers come in on the weekend. - [ ] Three stages; Dragon's gone on a date, ball and grand ball; 7 14 and 28 days. # Changelogs - [D] 2024-07-21 - [+] Written the premise of the game - [+] Wrote the standard structure of the game.