# # Expedition Tables Index This is the section for you to see all the tables in the game and all the percentages of each of them. ###### Table 1 - Fate Stones | dice: 3d6 | Result | % | |-----------|---------|------| | 3-5 | No and (N&) | 4.6 | | 6-7 | No (N) | 11.6 | | 8-10 | No but (N^) | 33.8 | | 11-13 | Yes but (Y^) | 33.8 | | 14-15 | Yes (Y) | 11.6 | | 16-18 | Yes and (Y&) | 4.6 | ^table1 ###### Table 2 - Complexity and Difficulty | dice: 3d6 | Result | % | |-----------|------------|------| | 3-7 | Very Easy | 16.2 | | 8-9 | Easy | 21.3 | | 10-11 | Normal | 25.0 | | 12-13 | Hard | 21.3 | | 14-18 | Very Hard | 16.2 | ^table2 ###### Table 3 - Skills List ^1be2fe | Body | Mind | Soul | | ---------- | ----------- | ---------- | | Acrobatics | Alchemy | Binding | | Archery | Apothecary | Diplomacy | | Athletics | Arcana | Divinity | | Axes | Engineering | Empathy | | Endurance | History | Leadership | | Maces | Linguistics | Weave | | Perform | Disguise | | | Riding | Survival | | | Spears | Nature | | | Stealth | Perception | | | Swords | Art Theory | | | | Cooking | | | | Forgery | | | | Religion | | | | | | ^table3 ###### Table 4 - Contest | Roll Result | Outcome | | --------------- | -------------------------------------- | | Less than 3 | close call, the winner won with a cost | | Between 3 and 6 | Clear win, the winner won at no cost | | Greater than 6 | No Contest, the winner won with a gain | ^contested ###### Table 6 - Likelihood | Likelihood | Leverage | | -------------------- | -------------- | | (Un) Likely | -/+ 1 Leverage | | Certainly (not) | -/+ 2 Leverage | | Absolutely (not) | -/+ 3 Leverage | ^table6 ###### Table 7 - Exploration Categories | Exploration Category | 1 Round | | -------------------- | ---------- | | Tactical | 12 seconds | | Site | 12 minutes | | Overland | 4 hours | ^table7 ###### Table 8 - Exploration Conversion | Exploration Category | Tactical | Zone | Overland | | -------------------- | -------- | ---- | -------- | | Tactical | 1 | 60 | 1200 | | Site | 1/60 | 1 | 20 | | Overland | 1/1200 | 1/20 | 1 | ^table8 ###### Table 9 - Complexity and Difficulty | Rating | Complexity | Difficulty | | --------- | ------------ | ---------- | | Very Easy | + 2 Leverage | 1 Yes | | Easy | + 1 Leverage | 3 Yes | | Normal | + 0 Leverage | 5 Yes | | Hard | - 1 Leverage | 7 Yes | | Very Hard | - 2 Leverage | 9 Yes | ^table9 %% From [[J-2023-06-17]]%% ###### Table 10 - Skill Ranks | Rank | Description | | ---- | -------------------------------- | | 1 | Trained, can use marks and shift | | 2 | gain marks of their choice. | | 3 | +1 leverage | | 4 | gain marks. | | 5 | gain marks. | | 6 | +1 leverage | | 7 | gain marks. | | 8 | gain marks. | | 9 | + leverage | ###### Table 11 - Check Results | Result | Narrative | Mechanical | | ------ | ----------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------- | | Y& | What you envisioned or planned did happen and the outcome was exceeded your expectation or had unintended side benefit. | +1 Resource, or Damage | | Y^ | What you envisioned or planned did happen, however, it came with a cost or created a new complication. | -1 to Health, Stamina or Resource of choice | | N& | What you envisioned or planned did not happen and the outcome was worse than your expectation or had unintended complication. | -1 to Resource of choice | | N^ | What you envisioned or planned did not happen, however, it opened up a new opportunities or reinvigorated you. | +1 to Stamina, or Supply | ** ###### Table 12 - Alt. Fate Stones | dice | Result | % | +1 Leverage | +2 Leverage | +3 Leverage | |-------|---------|------|-------------|-------------|-------------| | 3-5 | No and | 3.5 | 0.9 | 0.3 | 0.1 | | 6-8 | No | 16.0 | 7.8 | 3.8 | 1.9 | | 9-11 | No but | 30.6 | 24.0 | 18.3 | 13.9 | | 12-14 | Yes but | 30.6 | 34.4 | 35.1 | 34.8 | | 15-17 | Yes | 16.0 | 25.1 | 30.4 | 33.4 | | 18-20 | Yes and | 3.5 | 7.9 | 12.2 | 16.0 |