# [[the expedition - demo characters]] ## Characters ### Geese, Sellsword Geese is a mercenary excels in swordsmanship and dabbles a bit in spirit pact and has a snow fox spirit companion named Tuni. > [!column|no-title] Stats and Skill >Background: Human > >Role: [[the expedition - demo characters#Muscle|Muscle]] - Sellsword > > | Stat | Value | Resource | Value | > | ----- | ----- | -------- | ----- | > | Body | 8 | Health | 10 | > | Mind | 2 | Stamina | 10 | > | Soul | 2 | Morale | 4 | > | Speed | 6 (7) | Supplies | 10 | > | Armor | 1 | Barrier | 0 | > >> [!NOTE|bg-c-green] Skills > > - Binding (Soul) > > - Swords (Body) > > - Acrobatics (Body) > > - Stealth (Body) > > - Perception (Mind) #### Perk(s): - Plus Ultra (Body, Human): Spend a Mark(3) to improve the result by one on Body Checks. - Dual Wielding (Body, Swords). Allows using weapon in Off-Hand and allows [[the expedition - demo characters#Parry|Parry]] to deal Slashing[1] to the attacker. - Spirit Pact, Lesser (Soul, Binding). Enables to use 1 Spirit Charm - Hidden (Body, Stealth). Leverage[+1] on Stealth Checks to be not seen. - Nimble (Body, Acrobatics). Speed[+1] - Burst of Speed (Body, Acrobatics) [Upkeep, 3 Stamina]. Speed[+1] - Keen Hearing (Mind, Perception). Grants Leverage[+1] on Perception Check related to hearing. | Worn Equipment | Name | Description | | -------------- | ---- | ----------- | | Main-Hand | Long Blade | Melee[1], Slashing[1d4], Parry | | Off-Hand | Short Blade | Melee[1], Slashing[+1] | | Protective Gear | Light Armor | Armor[+1]. Speed[-1] | | Accessory 1 | Snow Fox Spirit Charm | Ranged[4], Cold[2], Applies Chilled[1] | | Accessory 2 | | | | Accessory 3 | | | ### Issyldr, Hunter Background: Dellenaire Role: Muscle - Hunter > [!columns|no-title] > | Stat | Score | Resource | Value | > | ----- | ----- | -------- | ----- | > | Body | 6 | Health | 8 | > | Mind | 2 | Stamina | 10 | > | Soul | 4 | Morale | 6 | > | Speed | 6 | Supplies | 10 | > | Armor | 1 | Barrier | 0 | > > > [!NOTE|bg-c-green] Skills > > - Archery (Body) > > - Acrobatics (Body) > > - Stealth (Body) > > - Binding (Soul) > > - Nature (Mind) > > - Survival (Mind) #### Perk(s): - Skirmisher's Strike (Body, Bow). - Nimble (Body, Arobatics). Speed[+1] - Wilderness Camouflage (Body, Dellenaire). Leverage[+1] to Stealth Checks in wilderness. - Spirit Pact, Lesser (Soul, Binding). - Spirit Pact, Greater (Soul, Binding). - Spirit Imbue (Soul, Binding). Allows imbuing spirit charm's effect to be applied to Main-Hand or Protective Gear | Worn Equipment | Name | Description | | --------------- | ------------------------- | ------------------------- | | Main-Hand | Bow, Composite | Ranged[12], Piercing[1d4] | | Off-Hand | N/A | | | Protective Gear | Light Armor | Armor[+1], Speed[-1] | | Accessory 1 | Burning Stag Spirit Charm | | | Accessory 2 | Artic Falcon Spirit Charm | | | Accessory 3 | | | ### Malin, Potion Master Malin is a stout fellow who likes to collect ingredients from his expeditions to formulate new potions, be it for drinking or throwing. Background: Eisenberg Role: Brain - Potion Master > [!columns|no-title] > | Stat | Score | Resource | Value | > | ----- | ----- | -------- | ----- | > | Body | 3 | Health | 10 | > | Mind | 7 | Stamina | 5 | > | Soul | 2 | Morale | 9 | > | Speed | 5 | Supplies | 13 | > | Armor | 1 | Barrier | 0 | > > > [!NOTE|bg-c-green] Skills > > - Alchemy (Mind) > > - Apothecary (Mind) > > - Arcana (Mind) > > - History (Mind) > > - Weave (Soul) > > - Mace (Body) #### Perk(s): - Savvy Craftsman (Mind, Potion Master). Create additional item of the same kind by using Mark[3] - Iron Constitution (Body, Eisenberg). Armor[+1], stacks with Protective Gear - Healing Hands (Mind, Apothecary) - Pack Mule (Body, General). [+3] Supplies - Infused Potion (Mind, Weave). - Thermal Manipulation (Soul, Weave). #### Items, Craftable - First Aid Kit. Recovers [3] Health and removes [1] Condition - Potion of Recovery. recovers [1d4+3] Stamina. - Alchemist Acid. Thrown[4], [2] Acid Damage, Applies [[the expedition - demo characters#Corroded|Corroded]] - Alchemist Fire. Thrown[4], [2] Fire Damage, Applies [[the expedition - demo characters#Ignited|Ignited]] - Alchemist Frost. Thrown[4], [2] Cold Damage, Applies [[the expedition - demo characters#Chilled|Chilled]] | Worn Equipment | Name | Description | | --------------- | ----------------- | -------------------------------------------------------- | | Main-Hand | Stone Mace | Bludgeoning [1d4+1]. Melee[1] | | Off-Hand | | | | Protective Gear | | | | Accessory 1 | Healer's Kit | Melee[1], Allows spending Supply[1] to recover Health[3] | | Accessory 2 | Alchemist's Pouch | Enables using Supply to craft potions | | Accessory 3 | | | ### Fig, Acolyte of La'an > [!column|no-title] >Background: Dellenaire > >Role: [[the expedition - demo characters#Heart|Heart]] - Acolyte > > | Stat | Score | Resource | Value | > | ----- | ----- | -------- | ----- | > | Body | 0 | Health | 4 | > | Mind | 4 | Stamina | 8 | > | Soul | 8 | Morale | 12 | > | Speed | 6 | Supplies | 10 | > | Armor | 1 | Barrier | 0 | > >> [!NOTE|bg-c-green] Skills >> - Divinity (Soul) >> - Empathy (Soul) >> - Diplomacy (Soul) >> - Perception (Mind) >> - Religion (Mind) #### Perk(s): - La'an's Love (Soul, Divinity). Blesses allies with divine blessings. - Kinship (Soul, Empathy). Leverage[+1] on Empathy Check when understanding another sentient being's motives and intentions. - Persuasive (Soul, Diplomacy). Leverage[+1] on Diplomacy Checks when convincing them in your favor through honesty and mutual understanding. - Divine Intervention (Soul, Divinity) [⚪, Ranged[6], Mark[6] ]. Grant an ally Leverage[+3] on their next Check. - Beacon of Hope (Soul, Heart) [⚪, Ranged[3], Mark[3] ]. Grant all allies within range recover Morale[+1] - Keen Sight(Mind, Perception). Leverage[+1] on Perception Check using vision. - Obscure Cult Lore (Mind, Religion). Leverage[+1] on Religion Check on lesser deities and its cults. #### Blessings - Divine Protection [⚪ or ⚪⚪, Melee[1]. Morale[1] ]. Grant an ally Armor[+1] or Barrier[+1] for 3 Rounds. if a kicker ⚪ was spent, apply both. - Prayer of Bravery [⚪, Ranged[6] Morale [1] ]. Grant an ally Morale[+2] and removes Frightened or Disheartened condition. - Retribution Ward [⚪, Melee[2], Morale [1] ]. Blesses an ally with a ward that would reflect half of the damage taken, rounded down, for 1 round. If a kicker⚪ was spent, lasts for 2 rounds instead. | Worn Equipment | Name | Description | | --------------- | ---------------- | ------------------------------------------------------------ | | Main-Hand | Staff | Bludgeoning[1d4-1], Melee[2] | | Off-Hand | N/A | | | Protective Gear | | | | Accessory 1 | Divine offerings | Enables use of Supplies[2] to substitute for kicker ⚪ cost. | | Accessory 2 | | | | Accessory 3 | | | ### Jun, Thief > [!columns|no-title] >Background: Human > >Role: [[the expedition - demo characters#Brain|Brain]] - Thief > > | Stat | Score | Resource | Value | > | ----- | ----- | -------- | ----- | > | Body | 4 | Health | 10 | > | Mind | 6 | Stamina | 6 | > | Soul | 2 | Morale | 8 | > | Speed | 6 | Supplies | 10 | > | Armor | 1 | Barrier | 0 | > >> [!NOTE|bg-c-green ] Skills > > - Engineering (Mind) > > - Perception (Mind) > > - Scribe (Mind) > > - Diplomacy (Soul) > > - Swords (Body) > > - Stealth (Body) #### Perk(s): - Lucky Strike (Body, Thief). Spend Mark[X] during Strike and gain [[the expedition - demo characters#Explosive Damage(X)|Explosive Damage (X)]] - Thieves Tools (Mind, Engineering). Leverage[+1] on Engineering Checks when using Thieves Tools - Manipulative (Soul, Diplomacy). Leverage[+1] on Diplomacy Checks when deceiving and misleading others. - Hidden (Body, Stealth). Leverage[+1] on Stealth Checks when hiding - Stealth Expertise (Body, Stealth). Leverage[+1] on Stealth Checks. - Forgery (Mind, Scribe). Leverage[+1] on Scribe Checks when doctoring or creating false documents | Worn Equipment | Name | Description | | --------------- | ------------- | ----------- | | Main-Hand | Dagger | | | Off-Hand | | | | Protective Gear | | | | Accessory 1 | Thieves Tool | Enables using Supplies to lockpick or disable devices | | Accessory 2 | Forger's Tool | Enables using Supplies[1] to create a fake document. | | Accessory 3 | | | ### Crumpetdust, Scholar > [!columns|no-title] >Background: [[the expedition - demo characters#Eranette|Eranette]] > >Role: [[the expedition - demo characters#Heart|Heart]] - Scholar > > | Stat | Score | Resource | Value | > | ----- | ----- | -------- | ----- | > | Body | 2 | Health | 8 | > | Mind | 6 | Stamina | 6 | > | Soul | 4 | Morale | 10 | > | Speed | 6 | Supplies | 10 | > | Armor | 1 | Barrier | 0 | > > > [!NOTE|bg-c-green] Skills > > - Arcana (Mind) > > - History (Mind) > > - Cooking (Mind) > > - Leadership (Soul) > > - Weave (Soul) > > - Endurance (Body) > > #### Perk(s): - Lore Collector (Mind, Scholar). Can spend Marks [2] to reroll 1d6 and must accept the new result, this does not create marks. This only works on Mind Checks. - Weave Pattern, Lesser. (Mind, Arcana). Select three lesser patterns; Chain, Echo and Widen - Press Forward (Soul, Heart) [⚪, Ranged[6]]. Spend Marks[2] to grant Leverage[+1] on an ally you can see on their next action. - Hearty Meal(Mind, Cooking). Can spend Supplies to recover Morale[1] once a day. Supplies cost equal to the number of members. - Gravity Manipulation (Soul, Weave) [⚪, Ranged[6], Stamina[2] ]. - Grit (Body, Endurance). First stack of Exhaust's condition is negated. #### Weave - Thrust [⚪,Stamina[1]] - Pull [⚪,Stamina[1]] - Crush [◀⚪,Stamina[2]] #### Weave Patterns - Chain [Supplies[1], Stamina[1]] - Echo [Supplies[1], Stamina[1]] - Widen [Supplies[1], Stamina[1]] | Worn Equipment | Name | Description | | --------------- |:---------------------:| ----------------------------------- | | Main-Hand | Staff | Melee[2], Bludgeoning[1d4-1] | | Off-Hand | N/A | | | Protective Gear | | | | Accessory 1 | Weave Component Pouch | Enables use of Supplies for Weaving | | Accessory 2 | Chef's Tools | Enables use of Supplies for Cooking | | Accessory 3 | | | ## Glossary ###### Brain Expedition Team Role, focuses on using Mind Skills to tactically solve encounters. ###### Muscle Expedition Team Role, focuses on using Skills to physically solve encounters. ###### Heart Expedition Team Role, focuses on using Skills to engage and solve social encounters. ###### Parry Requires Sword Skill, Requires an ⚪ to activate, imposes Leverage[-1] to attacker. ###### Spirit Charm A charm with spirit of pact animal. ###### Chilled Stacking condition lasts for [2] rounds which applies [-1] Speed per stack, and upon 3 stacks results in Frozen condition and remove Chilled Condition ###### Frozen Condition, target takes [1d6] Cold damage and gains [-2] Action(s) lasts [3] Rounds ###### Ignited Condition, Target takes [2] Fire damage during Upkeep. Lasts [3] Rounds. ###### Corroded Condition, Target gains [-1] Armor ###### Explosive Damage(X) Condition, Whenever rolling max value, roll another die, you may repeat this equal to x ###### Kicker Additional resource (Health, Stamina, Morale, Resources or Marks) spent in addition to have added effect or have two effects. ###### Dellenaire Elf stand in, Lithe forest folk born from trees mixed with living beings by their creators Erindel and Erandel. ###### Eranette Gnome/Halfling stand in, hearty mole like folk who believe they are created by Erandel, the god of knowledge in their image and given them will to explore and seek the world to their heart's content. ###### Eisenberg Dwarf stand in, folks made out of stone, carved out by their god, Stonefather to shape the world. They eat rare minerals to grow their heart, called core,