# Random Buildings [^1] Pulse-pounding chases and harrowing escapes within the confines of a town or city can sometimes force characters to dash into buildings. When you need to flesh out a building quickly, roll on the Building Type table. Then roll on the table corresponding to that building to add further detail. If a roll makes no sense considering where the characters are (such as a lavish mansion in a rundown part of town), you can always roll again or simply choose another result. However, such unexpected results can prompt creativity and memorable locations that help make your urban encounters distinct. > [!error] Random Building > > `dice: [[Random Buildings#^buildingtype]]` ^dice1 ## Building Type | dice:1d20 | Building Type | | --------- | --------------------------------------------------------------------------------------------- | | 1-10 | Residence: `dice: [[Random Buildings#^residence]]` | | 11-12 | Religious: `dice: [[Random Buildings#^religious]]` | | 13-15 | Tavern: `dice: [[Random Buildings#^tavern]]`: `dice: [[Random Buildings#^tavernname]]\|First` `dice: [[Random Buildings#^tavernname]]\|Second` | | 16-17 | Warehouse: `dice: [[Random Buildings#^warehouse]]` | | 18-20 | Shop: `dice: [[Random Buildings#^shop]]` | ^buildingtype ## Residence | dice:1d20 | Building Type | | --------- | ----------------------- | | 1-2 | Abandoned squat | | 3-8 | Middle-class home | | 9-10 | Upper-class home | | 11-15 | Crowded tenement | | 16-17 | Orphanage | | 18 | Hidden slavers' den | | 19 | Front for a secret cult | | 20 | Lavish, guarded mansion | ^residence ## Religious | dice:1d20 | Building Type | | --------- | -------------------------------------------------- | | 1-10 | Temple to a good or neutral deity | | 11-12 | Temple to a false deity (run by charlatan priests) | | 13 | Home of ascetics | | 14-15 | Abandoned shrine | | 16-17 | Library dedicated to a religious study | | 18-20 | Hidden shrine to a fiend or an evil deity | ^religious ## Tavern | dice:1d20 | Building Type | | --------- | ------------------------------------ | | 1-5 | Quiet, low-key bar | | 6-9 | Raucous dive | | 10 | Thieves' guild hangout | | 11 | Gathering place for a secret society | | 12-13 | Upper-class dining club | | 14-15 | Gambling den | | 16-17 | Caters to specific race or guild | | 18 | Members-only club | | 19-20 | Brothel | ^tavern ### Tavern Name Generator | dice:1d20 | First | Second | | --------- | ----------- | -------- | | 1 | Silver | Eel | | 2 | Golden | Dolphin | | 3 | Staggering | Dwarf | | 4 | Laughing | Pegasus | | 5 | Prancing | Pony | | 6 | Gilded | Rose | | 7 | Running | Stag | | 8 | Howling | Wolf | | 9 | Slaughtered | Lamb | | 10 | Leering | Demon | | 11 | Drunken | Goat | | 12 | Leaping | Spirit | | 13 | Roaring | Horde | | 14 | Frowning | Jester | | 15 | Lonely | Mountain | | 16 | Wandering | Eagle | | 17 | Mysterious | Satyr | | 18 | Barking | Dog | | 19 | Black | Spider | | 20 | Gleaming | Star | ^tavernname ## Warehouse | dice:1d20 | Building Type | | --------- | -------------------------------- | | 1-4 | Empty or abandoned | | 5-6 | Heavily guarded, expensive goods | | 7-10 | Cheap goods | | 11-14 | Bulk goods | | 15 | Live animals | | 16-17 | Weapons/armor | | 18-19 | Goods from a distant land | | 20 | secret smuggler's den | ^warehouse ## Shop | dice:1d20 | Building Type | | --------- | ----------------- | | 1 | Pawnshop | | 2 | Herbs/incense | | 3 | Fruits/vegetables | | 4 | Dried meats | | 5 | Pottery | | 6 | Undertaker | | 7 | Books | | 8 | Moneylender | | 9 | Weapons/armor | | 10 | Chandler [^2] | | 11 | Smithy | | 12 | Carpenter | | 13 | Weaver | | 14 | Jeweler | | 15 | Baker | | 16 | Mapmaker | | 17 | Tailor | | 18 | Ropemaker | | 19 | Mason | | 20 | Scribe | ^shop [^2]: a dealer in household items such as oil, soap, paint, and groceries. [^1]: From Dungeons and Dragons Dungeon Master's Guide 5e, p.113